Nabla is Not A Blog, Alright? It's just my random online ramblings, and any similarity is obviously some kind of coincidence. Nothing to see here, move along...
Magnetic Scrolls
My Project Euler addiction has been effectively destroyed by taking away my mathemtical ability. A new baby has had that effect on me. But I still have a puzzle urge and time between feeds. So, I've been looking at the old Magnetic Scrolls text adventures. I tried Fish! and Guild of Thieves nearly 20 years ago, but never really got very far, so I was intrigued about having another go. Jinxster looked like a lot of fun, so I had a go...
And generally, it was! As with so many adventure games of the era, it's unforgiving and pedantic. You have to spell things out, and if you make a mistake it'll let you keep playing even though you can't play to completion. Having said that, it's friendly as far as the genre goes. In-game characters sometimes provide subtle hints, and the structure of the game allows progress even if you're stuck on one puzzle.
On the whole, the puzzles are rewarding. Initially, I thought there were a number of evil red herrings in the game, but it looks like a number of puzzles can be solved multiple ways! I'm almost proud of myself. I made it through the whole game except the last puzzle without spoilers. When I read the spoiler for the final puzzle, it basically told me how to do what I was already trying to do. *sigh*
In fact, I found the whole ending section disappointing. The last puzzle was put together slightly shoddily, and the ending might have tried to be a clever twist but... no thanks. It's a shame, really, as I rather enjoyed the game as a whole. I may have to play another.
Permalink. Posted 16:09, Mon, 07 Dec 2009.
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